A skeleton on a beach started talking to me and gave me a quest called Have A Wonderful Day. What am I supposed to do?
Two players on two channels reach the same skeleton three hours apart and give him opposite answers. He gives them the identical quest anyway. One of them finishes it without going anywhere near the spot the quest describes — and says on camera what he thinks did it.
Quick answer
He stands in the shallows off the Ruins of Green Isle — one player calls the spot the swimmer’s camp — and he opens with “Oh, hello there. Don’t mind me. I’m merely having a little swim. I hope you’re having a wonderful day.” He is a swimming trainer, and he charges: one player pays and reaches level two swimming, the other refuses on the grounds that he does not want to spend money learning to swim. Talk him through and he asks you to promise to have a wonderful day, then grants a quest whose entire instruction is “Have fun just as I did long ago in a spot I once frequented.” The journal entry is no more specific — one player reads it back as “asked me to have a wonderful day in his old spot doing what he used to do without elaborating on either.” Neither recording ever works out where that spot is. One of them completes the quest anyway: two hours later, in a locked ruin on a different island, that player chugs his consumables, says “have one more like Jonas would”, announces that he is out of beer, and about seventy-five seconds afterwards reads “Quest succeeded. A wonderful day” off his screen. His own explanation is “you drink three beers.” That explanation is his, not the game’s, and the count and the location requirement are both unestablished — but the quest is finishable, and drink is the thing that was in the player’s hands when it finished.
Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.
Steps
- Get to the Ruins of Green Isle. Both recordings name the location off the same area; one player is there at 00:25 of his session, the other at 07:36 of his.
- Look in the water rather than on the sand. He is swimming, not standing, and his greeting is about the swim: “I’m merely having a little swim.”
- Talk to him and keep talking. The conversation runs through a greeting, an invitation to swim, a long backstory, a promise, and the quest grant.
- Answer the promise however you like. One player promises; the other flatly refuses. Both receive the same quest in the same words — see below.
- Buy swimming training while you are there if you want it. He trains the skill for gold; one player comes away at swimming level two.
- Do not expect a map marker. The quest is “Have fun just as I did long ago in a spot I once frequented”, and the journal entry says the same thing at the same level of detail.
- Drink. The one player who completed it did so while emptying his own beer, nowhere near the skeleton and nowhere near any spot he had reason to think was the right one. That is one recording and one player, so treat it as the lead it is rather than as a recipe.
Everything he says, transcribed on two channels
The value of this page is the text, so here it is in order. His greeting: “Oh, hello there. Don’t mind me. I’m merely having a little swim. I hope you’re having a wonderful day.” His invitation: “Come then, swim a few laps with me and enjoy the feeling of the water on your flesh.” When the player remarks on never having seen a skeleton swim, he replies: “Neither have I. Perhaps if more of them tried it, they wouldn’t have such dreadful dispositions.”
Then the backstory, which is the longest scripted speech either recording catches and which both transcribe near word for word: “I was once like the other skeletons who wander this island. The cursed remains of a fool who delved too deep within the tower. I roamed forgotten candleless corridors deep beneath the earth. I do not know how long I wandered, for my mind was like the faintest embers left from a long dead fire.” It continues: “It was through the grace of God that my wanderings took me out of that malign ruin and through the jungle and then to here to this beach.” And it ends: “Something about the warm sun beating down upon my bones made me shout for joy. I’ve never stopped talking since.”
Then the promise: “It was my love of the sea and the love of my god which freed me from the grip of that wretched sorcery, partially at least. It is my wish that all who visit me have a wonderful day. Will you make this promise?”
Then the grant, which is the whole quest: “Then I grant you this task. Have fun just as I did long ago in a spot I once frequented. That is your quest.” And his farewell: “I hope you’re making the most of your gift of life, friend.”
Two unrelated channels, two different sessions, two separate caption pipelines, the same sentences in the same order. That is as close to reading the script as a video source gets, and it is the reason this page publishes a quest nobody has finished.
The promise does not change what you get
This is the one finding neither recording contains on its own, and it only appears when you set them side by side. The skeleton asks whether you will promise to have a wonderful day. One player picks the affirmative reply — “I promise to have a wonderful day.” The other picks a flat refusal — “Never ever.”
Both then receive “Then I grant you this task. Have fun just as I did long ago in a spot I once frequented”, in the same words. The player who refused gets the quest anyway.
So the dialogue choice does not gate the quest, and there is no reason to reload if you clicked the wrong line. What it might change elsewhere — a reaction, a price, something later — is unrecorded, and this page claims only what the two sessions show: the grant is identical.
He is a swimming trainer, and he charges
Both players find training on offer. One says plainly “So, he’ll train me in swimming.” The other declines with his reasoning out loud: “he gave me a quest. I really don’t want to learn swimming. I don’t really want to spend money learning how to swim.” That is where the fact that it costs gold comes from — the refusal, not the purchase.
The player who did train reads “Level two swimming” off his own sheet later in the session. Neither recording states the price, and neither says what level the training tops out at.
Whether swimming is worth buying is a separate question, and the site does not answer it here. Two players in the pool mention regenerating health underwater — one of them a lizardfolk character in a co-op session who cites it as the reason the starting swimming skill is worth having, the other the same player who buys the training on this page. Neither says whether the healing comes from the race, from the skill or simply from being in water, so it is recorded as unverified elsewhere rather than used to sell you training here.
Where the trail went cold, and where one player walked straight through it
Neither player finishes. One reads his journal back an hour later: “Jonas asked me to have a wonderful day in his old spot doing what he used to do without elaborating on either.” The other reads the same entry at hour eight of his stream and says out loud what most players will be thinking: “Have a wonderful day. What am I supposed to do with this?”
So the journal is no more helpful than the skeleton was, and that appears to be deliberate — the entry itself points out that he did not elaborate. Two candidate readings sit right there in the text and neither is confirmed: “a spot I once frequented” could be the beach he is currently swimming at, or somewhere he frequented before he died. “Have fun just as I did” could mean swimming, since that is the only thing he is shown doing and the only thing he talks about.
This page does not pick one, and the completion below is the reason it no longer has to. Both readings are obvious enough that they will occur to any player; neither recording tests either; and the session that finished the quest did so in a place that fits neither.
One more thread worth knowing about, and it is now firmer than it was when this page was written: an NPC in town mentions that “someone thought they saw a skeleton swimming on the southern coast”. A second, unrelated channel records the same rumour from a different townsperson, in the same breath as a second lead about two men gone north to Saffron. So this is ambient scripted chatter, transcribed twice, and it points at this character — which makes him a discoverable point of interest rather than a fixture of the main path, and makes the rumour a deliberate signpost rather than colour.
The completion, and everything wrong with it
At 02:47:14 of the same recording that supplies half this page, the player reads “Quest succeeded. A wonderful day” aloud and adds, “that’s probably the best quest I’ve ever done. It was — you just have — you drink three beers.” That is the only completion of this quest anywhere in the source pool, and it is worth walking through what precedes it, because the run-up is the evidence and the summary is only the player’s reading of it.
Ninety seconds earlier he stops in the middle of a fight-strewn locked ruin and says “hold on, I got to eat a bunch of stuff.” He works through his consumables. At 02:45:26 he mutters “did not mean to chug all those.” At 02:45:51 comes the line that makes this legible at all: “have one more like Jonas would.” At 02:45:58: “I don’t have any beer left.” Then a locked door, a claymore, a laugh — and the banner.
So the player was deliberately performing what he understood the quest to be, and it worked. What the recording does not establish is nearly as long as what it does. The number three is his summary, not a reading; he had drunk an unknown quantity from a mixed handful. Roughly seventy-five seconds separate his last beer from the banner, and nothing in that gap is a drink. The phrase “Quest succeeded” appears exactly once across every transcript this site holds, so even the wording of the notification cannot be cross-checked.
And the location fits nothing. He is on a different island, inside a building he has just spent ten minutes lockpicking into, surrounded by frogs, skeletons and a zombie. The skeleton asked for “a spot I once frequented”. If that requirement is enforced at all, this player did not knowingly satisfy it — which raises the possibility, unresolved here, that the spot is flavour and the drink is the trigger.
The site’s rule is that one recording is one recording. So this is published as a single unconfirmed report with its mechanism labelled as the player’s inference, and the page still does not tell you to go and drink exactly three beers. What it tells you is that the quest completes, that a player who was drinking when it completed thought the drinking did it, and that the destination everybody has been looking for may not exist.
Requirements / limits
- Both sources are machine-generated captions from unedited launch-week sessions. The dialogue is reliable because two independent pipelines agree on it; the spelling of any name in it is not.
- The name “Jonas” comes from one channel only, but it is worth being exact about where. Twice — forty minutes apart, in the same words — that player is reading the journal entry aloud off his own screen, which means the name is the game’s and not his. Once he addresses the skeleton by it, and once, hours later, he uses it in a joke. So the game does call him something; what is unestablished is the spelling, because a machine caption cannot settle that, and because the other recording never names him at all and calls him “the Michael Jackson skeleton”.
- One recording completes the quest; the other does not. That single completion is where the whole finishing half of this page comes from, and its mechanism is the completing player’s own summary rather than anything read off a screen. No reward is stated by anyone. Anyone telling you what the spot is still has a source this page has not seen.
- The beer count is not evidence. “You drink three beers” is one sentence spoken by one player immediately after a chug of mixed consumables he himself describes as accidental. Nothing on screen is read out to support the number three, and this page prints it as his words rather than as a requirement.
- The price of swimming training is not stated in either recording. Only the fact that it costs money is, and that comes from a player refusing to pay it.
- One session predates Update 7; the other was recorded on 21 August 2026, the day it shipped, and never mentions the patch, so this page cannot say which build that player is on. No changelog line names this character, this quest, the Ruins of Green Isle or swimming training, which is recorded as a negative result rather than as reassurance — and which is also why the undated session does not put anything on this page at risk.
- The skeleton’s backstory ties him to “the tower” and to the other skeletons on the island. That is lore stated by an NPC, not a mechanic, and nothing on this site depends on it.
Common mistakes
- Reloading because you refused the promise. Both answers produce the same quest grant.
- Searching the beach for a marker. The quest deliberately gives no location, and the journal entry says so in as many words.
- Assuming the quest is broken. It completes on camera in one of the two recordings.
- Hunting for the spot before trying the obvious thing. The player who finished it was not at any spot; he was drinking in a ruin on another island.
- Reading “three beers” as the requirement. It is one player’s account of what he had just done, and he had drunk more than beer.
- Killing him on sight because he is a skeleton. He is a trainer and a quest-giver, and the game plants a rumour in town pointing players toward him.
- Treating “Jonas” as the confirmed spelling. The name is in the journal, but only one channel has read that journal aloud, and a machine caption cannot spell a proper noun.
- Expecting swimming training to be free. The one player who considered it walked away over the cost.
Still unverified
- Where is the spot he means?Not verifiedNeither recording finds it, and the one that completes the quest does so somewhere with no connection to him at all — which leaves open whether the spot is enforced or is flavour.
- What counts as having fun there?Single unconfirmed reportOne player completed the quest while working through his own drink and said afterwards that three beers did it. Swimming, the only activity the skeleton is shown doing, is still untested by anybody.
- What does the quest reward?Not verifiedThe one player who completes it never reads a reward aloud and is in a fight-heavy dungeon at the time. Whether the completion pays anything is unrecorded.
- Is his name Jonas?Single unconfirmed reportTwo of the four sayings are one player reading the journal entry off his screen, forty minutes apart and identically, so the name is in the game's own text. The spelling is still a caption's guess, and the second recording never names him.
- What does swimming training cost, and how far does it go?Not verifiedOne player reaches swimming level two after training with him. No price is spoken in either recording and no cap is mentioned.
- Is the quest called “Have A Wonderful Day” or “A Wonderful Day”?Not verifiedPlayers say the longer form aloud; the completion banner is read as the shorter one. A machine caption cannot settle a UI string, so the page uses the phrase the dialogue uses.
- Does the promise choice change anything at all?Not verifiedIt does not change the quest grant, which is what the two sessions establish. Whether it changes a price, a later reaction or a line of dialogue is unrecorded.
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