What are the consequences of each Amphitheater choice?
A current-build system walkthrough says both good and bad quest outcomes fill the Amphitheater; the exact seat produced by each named choice is still unknown.
Quick answer
Gaming Plus TV's 2026-08-19 system walkthrough says the Amphitheater fills either way: help someone and a trusted figure can take a seat; fail or mistreat them and something darker can take it instead. A bad outcome is recorded rather than erased progress. This system-level account has not been independently reproduced by a second source, and no cited source maps every named choice to a specific seat.
Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.
Steps
- Treat an unfavorable quest resolution as a recorded branch rather than automatically reloading it as lost progress.
- Return to the Amphitheater and inspect which figure has taken the affected seat.
- Use the audience as a record of the outcome, but do not infer a complete choice table from one observed system explanation.
Requirements / limits
- Gaming Plus TV is the only source here for the trusted-figure versus darker-seat rule.
- ixbt.games independently supports the broader design claim that quests can resolve through mercy, violence, deception or compromise; it does not reproduce the seat rule.
- Per-choice outcomes remain unknown.
Common mistakes
- Assuming a bad outcome means the game discarded progress.
- Turning broad resolution categories into a made-up list of named quest results.
- Describing the seat rule as independently verified when its exact wording comes from one walkthrough.
Still unverified
- Which named choices produce which seats or later outcomes?Not verifiedSystem-level evidence does not answer per-choice consequences.