How do I finish Nuisance with the cart, goods bag and shack?
Five playthroughs agree that Pichess gives Nuisance and rewards the returned goods bag with a shack key. The fifth was found on 24 August and moves three of this page’s claims off a single source, adds the two lines of item text the quest actually writes into your inventory, and reveals that the reward hint has a sentence on the end nobody else caught: “Can’t miss it.”
Quick answer
Take Nuisance from Pichess in Magdal's Rest; he promises the key to the old resident's shack up front. In Wizard Worm's route, go straight past the guard, turn left at the crossroads where a figure stands on the hill, and follow the road south to the ambushed cart; loot the goods bag from its crates and return it for the key. That cart route has one source and has not been independently reproduced. The reward hint is now settled: a fourth recording captures the full dialogue node and contains both halves the earlier recordings had caught separately — the shack is south of Pichess, and it is a one-storey building with a stool outside. Settled is not the same as useful. Two players who tried to walk it failed anyway, one of them because almost every building in town has a stool beside it. Wizard Worm eventually reaches it from the gate — left, past the fortune teller, left again, then around. Every recording here predates Update 6, which NerveLabs says clarified quest directions.
Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.
Steps
- Speak to the merchant Pichess in Magdal's Rest and take the quest Nuisance.
- Following Wizard Worm's route, continue straight past the guard, turn left at the crossroads where a figure stands on the hill, and follow the road south.
- At the cart where skeletons ambushed it, loot the goods bag from the crates. Wizard Worm fights the skeletons unarmed and takes basic armour off them; an optional sword lies in the grass back near Pichess.
- Return the goods bag to Pichess to receive the key to a shack the player then owns.
- Do not rely on Pichess' directions to find the shack. Wizard Worm's own route from the gate is: turn left, pass the fortune teller, turn left again and go around.
What the five recordings agree on
- All four record Pichess saying, in effect, “As promised, here’s the key to the shack.”
- originalavram and SaintedMajor match word for word on the lines around it, including the offer of further work afterwards.
- This page used to report the sentence after that as a three-way disagreement: originalavram heard “It’s just south of here”, Wizard Worm heard a one-storey building with a stool outside, and SaintedMajor’s captions had neither. A fourth recording, WolfheartFPS at 01:48:32, has both sentences one after the other in the same exchange, in that order, followed by the same work offer.
- The likeliest reading is that there was never a conflict: one dialogue node contains both sentences, and the shorter versions are players clicking through or captions dropping a line. That is stated here as the likeliest reading rather than as proof, because four transcripts still cannot rule out the game varying its own dialogue.
- The promise made before the quest — “Survive and I’ll give you the key to the old resident’s shack. What do you say?” — was reported here on 23 August as unique to WolfheartFPS. It is not. Hommiepen records the same sentence at 00:36:15 on a different channel and a different day. The building has a former owner, and nothing in the quest says who.
- Hommiepen’s copy of the reward speech runs longer than any of the other four and ends on two sentences none of them has: “Can’t miss it”, and “I’ve got another house I’ve been working on fixing up.” The first is the game being wrong about itself. The second is corroborated — PatricianTV, unprompted, tells his co-op partner that Pichess mentioned a second house he was working on.
The quest text
WolfheartFPS and Hommiepen both read the exchange aloud, on separate channels a day apart, and their captions agree sentence for sentence. Pichess blames the island: it is “filled with the picked clean skeletons of the long dead”, and “some sinister thing in the well spat them back out”. They ambushed the worker he had hired to bring in a cartload of goods, and his sack of merchandise is now sitting on the road.
His parting direction is “Fellow said he went south along the road. So that’s where I recommend you start.” WolfheartFPS’ captions render the first word as “Bellow” and Hommiepen’s as “Fellow”; the second is the reading that means anything, and it refers back to the hired worker he has just finished insulting. The journal entry that appears immediately afterwards says southwest rather than south: kill the skeleton southwest of town on the road, and find the lost sack of goods. Both are in-game text and they do not quite agree, which is worth knowing before you decide a road is the wrong one.
The sack is not obvious when you reach it. This player walks past the wagon, clears the area, comes back and finds it on the second pass — “I don’t know how I didn’t notice it the first time.” That is consistent with Wizard Worm looting crates at the cart rather than picking a bag up off the road.
What the quest writes into your inventory and journal
PatricianTV’s co-op session is the only recording that reads the quest’s own text off the screen rather than listening to it, which makes it the best evidence on this page for anything spelled out in words. Three things are read aloud there.
The goods bag, picked out of the crates at 01:06:48, is called Pichess’ goods, and its description is “sack full of useless junk sold by a slightly less mad man”. The reward, at 01:21:00, is “shack key — a key to a small shack”, and it names no street, building or district. The journal entry after the bag is in hand says only “find Pichess, return to Pichess”, at which the player says out loud that it does not tell him where.
That is the mechanical reason this quest strands people. The location of the shack exists nowhere in written form. It is spoken once, in flavour dialogue, in a sentence that ends “can’t miss it”.
The one player who finds it without a guide
PatricianTV reaches the shack at 01:22:06 after rejecting a decoy first — a vacant house in town with a level-90 lock, which he assumed was the player home until it refused the key. He then describes the real one from the inside: a chest, a bed and crates. Asked where it was, he places it by a landmark no other source mentions: “it’s right near the shrine.”
That is worth more than it looks. Every other route on this page is Wizard Worm’s, filmed as a tutorial and never reproduced. This is a second player arriving at the same building by a different description, which is the closest thing here to independent confirmation that the building exists where the guide says it does. It is still one sentence from one session and it is not a route.
Hommiepen is the counter-example on the same page. He starts looking at 02:02:56 with “where’s my shack?”, rejects a candidate at 02:03:41 because the door opened without the key, and does not say “oh, here’s my shack” until 02:47:23. Roughly three quarters of an hour, on a hint that ends with can’t miss it.
Requirements / limits
- Wizard Worm is the only source for the cart landmarks, skeleton ambush, crate location and the route to the shack door; none of that has been independently reproduced.
- Wizard Worm, originalavram and SaintedMajor independently show Pichess and the shack-key reward.
- Wizard Worm rejects two candidate buildings on camera and points out that almost every building in town has a stool beside it. originalavram wanders after the “south of here” line, asking whether each building is the shack.
- Every recording used here was uploaded between 18 and 19 August 2026, before Update 6 on 20 August. NerveLabs says that update clarified quest directions, points of interest and journal entries, so the hint a reader hears today may not be any of the three above.
- The quoted dialogue comes from machine-generated captions, which mis-transcribe names elsewhere in the same files. Treat it as what was said, not as an exact reading of the on-screen text.
- WolfheartFPS says he had already broken into the shack before finishing the quest — twice, hedged both times: “I think I broke into that one” and “I think I broke into that shack on my own.” If he is right, the key is a convenience rather than the only way in. It is one player, unsure, and it is recorded here rather than turned into advice.
- A fifth recording, Hommiepen, was read against this page on 24 August 2026 and moved three claims off a single source: the pre-quest promise of the old resident’s shack, the quest text itself, and the reward speech. It also disagrees with nobody. Two earlier additions still change nothing here — 4Itchy4EVER hears the merchant introduce himself at 02:06:03 as the only one in town with anything worth selling, and neither he nor the co-op session takes the quest.
- The merchant’s name is spelled five different ways across the captions behind this page — Pichess, Pitches, Peaches, Pitchus and Patches. This page uses Pichess because one recording renders it as a full name, Brice Pichess, and none of the others render anything longer. No caption spelling is treated as the game’s.
- The second house Pichess mentions is recorded by two channels and has no quest attached to it in any source here. PatricianTV assumes a follow-up exists because his party found a door they could not open. That is an assumption, and it is printed as one.
Common mistakes
- Searching for the goods bag as a loose ground item instead of looting the cart's crates in Wizard Worm's route.
- Treating the reward hint as a map route. It is two sentences of flavour that four players have now heard and two have failed to follow.
- Assuming the stool is a useful landmark — the one player who tried it found stools outside almost every building.
- Claiming the videos independently reproduce the cart path when only one of them shows it.
Still unverified
- What does Pichess say about the shack in the current build?Not verifiedAll four recordings of that dialogue predate Update 6, which NerveLabs says clarified quest directions and points of interest. A recording made after 21 August 2026 would replace this page's entire hint section.
- Can the shack be entered before the quest is finished?Single unconfirmed reportOne player says twice that he thinks he had already broken in, and is not sure either time. Nobody has recorded doing it.
- Who is the old resident?Not verifiedPichess calls it the old resident's shack when offering the quest. No source names that resident or says what became of them.
- Is there a second player house?Single unconfirmed reportPichess says he has another house he has been working on fixing up. Hommiepen records the sentence and PatricianTV independently recalls being told the same thing, so the line is real; no recording here reaches a second house, opens one, or is offered a quest for one.
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