Where is the real Ramba?
Two recordings, five days apart, transcribe the same confession in the same words. One of them then walks the route east and swims the shoreline; the game’s own journal entry says northern forest. This page publishes both and picks neither.
Quick answer
The cat who gives you the quest is not Ramba. After you return her three stolen items she says, in two independently recorded sessions, “My true name is Nakanak,” and hands over a pearl she stole from the real Ramba. The real Ramba wanders as a nameless cat near the ruins of Tsaffon. One walkthrough gets there by leaving town eastward and swimming along the shoreline to a pair of standing stones, then following the road north; the game’s own journal entry, read aloud in the other recording, calls it the northern forest instead. She refuses the pearl when you offer it, so you reverse-pickpocket it onto her, exactly as you did the three items. The reward is a blessing.
Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.
Steps
- Find the quest-giver in Magdal’s Rest. She has no fixed spot and wanders the town continuously. One walkthrough looks on the right-hand side of town, inside two particular buildings, and on the beach, and says that if you have checked every house and every corner without finding her, that is a bug rather than bad luck.
- Accept the quest. She gives you three stolen items and names all three owners.
- Mark the three items as favourites in your inventory before you set out. The walkthrough stops to do this and calls the inventory a total mess that makes finding the right item hard mid-crouch.
- Return each item by reverse-pickpocketing it into its owner’s pocket while sneaking. There is no dialogue option for handing them back.
- The book goes to a woman in the first house. The lucky coin goes to the lizard behind the next building, who watches almost constantly; entering stealth makes him move, which is the opening you use. The ring goes to the main guard, who is usually in or behind the tavern and walks up to the second floor.
- Return to the quest-giver, which the walkthrough warns is the hardest part of the quest because she has moved again.
- Hear the confession. She offers to train you — one recording picks the training option out of her menu — names herself Nakanak, and gives you the pearl.
- Travel to the ruins. See the two directions below and the limit that goes with them.
- Find the nameless cat by the ruins and offer the pearl. She refuses. Pickpocket it onto her instead, which updates the quest.
- Talk to her again, then choose whether to tell her the truth about what happened. The walkthrough tells the truth and records what she says next.
The two directions, unreconciled
The walkthrough leaves the starting location heading east, warns that the trip is dangerous at levels one to three, and advises swimming close to the shore the whole way rather than crossing land. The landmark is a pair of standing stones — the captions render the word as “meals”, which is machine transcription of something this page will not guess at — with the player passing between them, near the left-hand one. He notes powerful skeletons there carrying good gear. From the ruins he follows the road north until he reaches the cat.
The other recording never travels there, but it reads the journal entry aloud on 17 August 2026: the task is to return the identity stolen from a nameless cat “wandering the northern forest”. The quest-giver in that same recording says the cat “wanders the woods near Tafon”, which is the same place name the first walkthrough spells Tsaffon.
A third recording, on a different channel, has an unrelated NPC place two other characters at the same site: “To Saffon to the north was their location.” That is a second voice putting the ruins north.
These need not contradict each other — a shoreline swim east can curve, and “the woods near the ruins” and “the ruins” are not the same point. But no source cited here reconciles them, so this page prints both and does not draw a line on a map.
What Nakanak actually says
Both recordings catch the confession in the same words. She opens by admitting the theft is hereditary: her father, his father, his father’s father, and — she adds on second thought — her mother and grandmother are all thieves. She says she has beaten her instincts and conquered her desires, but still has what she stole, and asks whether you could find it in your heart to return it.
After the three returns she says she has nothing else to her name but can train you to sneak the way her family taught her. Then: “My true name is Nakanak. I stole this pearl from Ramba, the real Ramba. It contains her identity, thoughts, dreams, everything up to the point I took them from her. And I want you to give it back.”
One recording carries an extra line the other does not: you may tell the real Ramba who stole it, or not, because it does not matter to her — but you must ensure the pearl is taken no matter what. That is the instruction that makes the pickpocket step the intended solution rather than a workaround.
A third recording adds her reply to the completed returns, which the other two do not catch: “Indeed, you have. I’ve been watching you. You’d make a fine thief if you weren’t such a kind soul.”
That same recording is the only one that opens the training menu, and it shows something the confession does not. Before reporting the returns in properly, its player picks “train me in pickpocketing” — not sneaking — out of her dialogue options, grumbles that he has plenty of gold and already knows how to pickpocket, and then reads “level one pickpocket” back off his own screen. Twenty seconds later she makes the sneak offer in her speech. So she trains at least one skill through a menu that exists before the confession fires, and offers a second in the confession itself; whether those are the same service is not shown, and neither is a price.
The reward, and the ending you get for telling the truth
When the pearl lands, the real Ramba recovers her memory on screen. She remembers her name and her past, calls it a happy feeling, and says she does not regret knowing. She last remembers arriving on the island some time ago, before it all went dark, and asks whether you know what happened.
The walkthrough tells her the truth. She answers: “My sister — why would she do that?”, then supplies her own guess, that her sister was jealous of the life she led, her success, her relationships, everything. She forgives her, and says she understands why her sister could not do this herself, because she could not have brought herself to fix her own mistakes either.
She then gives you a blessing and says she has no need of it. The walkthrough reads it as Remembrance of Past, increasing pickpocketing by 50% during the day. That figure and that name come from one on-screen tooltip in one recording.
Requirements / limits
- The quest text, the three owners, the reverse-pickpocket mechanic and the Nakanak speech are transcribed by two unrelated channels recording on 17 and 19 August 2026. The routing to the ruins is from one of those two only.
- The blessing’s name and its 50% daytime pickpocketing figure rest on a single reading of a single tooltip. No second source shows the item.
- Neither recording is on a post-Update-7 build. Update 7 states that quests now mark areas on your map in a TES3-style way and that directions to many quests were improved, so a current build may point at the ruins in a way neither of these players had.
- The names in this page are machine captions of speech. The quest-giver is rendered Ramba, Remba and Rambo for the same character inside a single recording, the destination as Tsaffon, Tafon and Saffon, and the owners as Brassic or Plastic, Denise or Dennis, and Gordon or Gorbin. No spelling here is established as the game’s.
- The two accounts of the coin’s owner do not match on where he is. The quest text places him on the docks; the walkthrough pickpockets a lizard standing behind a house near the town centre. He may be the same wandering NPC seen at two moments, and nothing cited here settles it.
- The truth-or-conceal choice is recorded once, on the truth branch. Nothing here shows what concealing it does, or whether the blessing still comes.
- One walkthrough asserts that failing to find the quest-giver anywhere in town means the game has bugged. That is a creator’s judgement on a 19 August 2026 build, not a developer statement, and no changelog cited here names such a bug.
Common mistakes
- Looking for the quest-giver in a fixed place. She wanders, and the walkthrough that solves this quest has to hunt for her twice.
- Trying to hand the items back through dialogue. All three go back the way they came, into pockets, while sneaking.
- Setting out without favouriting the three items first — you have to find them in a crowded inventory while crouched behind someone.
- Reading “east” and “northern forest” as the same instruction. They come from different sources and this page does not merge them.
- Walking overland to the ruins at low level. The one player who goes swims the shoreline deliberately, and reports powerful skeletons on arrival.
- Giving up when the real Ramba refuses the pearl. Her refusal is scripted; the quest-giver tells you to make sure she takes it regardless.
- Quoting the 50% blessing figure as established. It is one tooltip in one video.
Still unverified
- Where are the ruins, in the game’s own terms?Single unconfirmed reportOne walkthrough demonstrates an eastward shoreline swim. The journal entry and a second NPC both say north. No source cited here holds a map with the location marked.
- What happens if you conceal the truth from the real Ramba?Not verifiedThe only recording that reaches this point takes the truth branch and says so on camera.
- What does the quest-giver’s training cost, and how many skills does she teach?Not verifiedOne recording picks a pickpocketing-training option out of her menu and reads “level one pickpocket” off the screen; her spoken offer, twenty seconds later, is for sneaking. No price is read aloud, no transaction is narrated, and nothing shows whether the menu option and the spoken offer are the same service.
- Is the lizard behind the house the same NPC the quest text places on the docks?Not verifiedThe two sources describe the coin’s owner in two different places and neither names him on screen.
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