Where is Akatun, and what do I get for delivering the message?
This is the first quest on this site whose destination is a second settlement rather than a ruin. Six recordings can show you the offer. Exactly one gets through the gate, and what is inside is not a human town.
Quick answer
Akatun is a village on the far northwest side of the island — the opposite corner from Magdal’s Rest. You are sent there by the weapons trainer who stops you on your way out of town, the one who asks whether you are off on a fool’s journey to feed yourself to the tower. Ask him for work and he offers a delivery: carry a message to a man in Akatun asking whether he will reconsider, with the note that the man will know what it means. He pays five hundred coin on the spot and says another five hundred on your return. Four unrelated recordings take that offer with the same sentences. Only one reaches Akatun, and it is not a human settlement — the arrival is a guard telling you to stop, the traders call you an ape and a fleshman, and the man you came for answers with a two-word phrase to carry back that he refuses to explain. Nobody in this repository ever carries it back, so the second five hundred is unverified. Three separate players say on camera that they have no idea where Akatun is, which is the honest state of this quest: the game names the destination, marks it on the map, and gives you no route.
Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.
Steps
- Find the trainer who intercepts you on the way out of Magdal’s Rest. He opens with a question about whether you are heading for the tower or into the jungle, and he teaches one-handed weapons for twenty-five gold.
- Ask him whether there is anything to do around here for some coin. That is the line that produces the offer on all four recordings that take it; nothing else in his wheel does.
- Accept. He hands over five hundred coin before you leave, and the quest goes into your journal with the destination named.
- Open the map. Two players find Akatun on it by scanning labels rather than by following a marker, and one of them says out loud that it is on the whole other side.
- Head northwest. The direction comes from the quest-giver himself on two recordings and is the only routing information any source gives you.
- Expect the village to challenge you at the gate. The one recording that arrives is stopped and warned before it is allowed in.
- Do not expect this page to tell you the return leg. No recording read here walks back to collect the second payment.
What the quest-giver says, word for word
He stops you first: “Now, where do you suppose you’re going, stranger? Off on a fool’s journey to feed yourself to the tower or under the jungle to feed yourself to the beasts?” Four channels have that line, two of them rendering “under the jungle” and one “into the jungle”. He is a weapons trainer — two recordings note one-handed training at twenty-five gold on his screen — and the delivery is what he offers when you ask about work rather than about weapons.
The offer itself, as three channels transcribe it: “How about this? I want a message delivered to [the recipient] in Akatun. Ask him if he’ll reconsider. He’ll know what it means. Akatun is on the far northwest side of the island. Here’s five hundred [coin]. You’ll get another five hundred when you return.” One channel drops “far northwest” to “on the side of the island”, which is a caption losing two words rather than a different line, and one renders “You’ll know what it means” instead of “He’ll”.
Two proper nouns in that speech are left blank above on purpose. Neither the man’s name nor the name of the currency survives transcription well enough to print. Both are explained at the end of this page.
A fourth player, on a different channel, reads the resulting journal entry aloud instead: a request that he ask the man whether he would reconsider, with the note that the man would know what it meant, and an instruction to deliver the message. He then says, flatly, that he does not know what that means, and starts guessing at directions.
Where Akatun is, and why three players still get lost
Two recordings have the quest-giver say “the far northwest side of the island”. A second, unrelated source agrees from the other direction: a townsman of the island’s lizard people describes Akatun as “a village on the other side of the island”, in a conversation that has nothing to do with the delivery. Two channels record that conversation on different days. Northwest, and far, is therefore the best-attested fact on this page after the offer itself.
That is still not a route, and the recordings show why it matters. One player, holding the journal entry, works through “somebody’s in the far west — there’s two things in the west — no, south, west” and gives up on it for the session. Another reads the name off his journal, mangles it three times in twenty seconds, asks “where the hell is Akatun?”, opens the map, finds it, and concludes it is “like on the whole other side” and “a long adventure”. A third opens the map and reads two location labels aloud before landing on the right one.
So the map does carry Akatun as a named place. What no recording here contains is the walk: nobody films the journey from Magdal’s Rest to Akatun end to end, and this page will not assemble one out of fragments. If you want the honest version, it is that the destination is marked and the road is yours to find.
One further caution about direction. Every recording cited here predates Update 6 and Update 7, both of which NerveLabs used to change quest directions and map markers on other quests. Nothing in either changelog mentions this quest, but nothing rules it out either.
Who lives in Akatun
This is the part that makes the trip worth describing rather than just plotting. Akatun is not a human village.
In Magdal’s Rest there is a townsman of the Thra — the river-dwelling race on the character-creation screen, the one with the archery penalty. Talk to him and he says he is the only one of his kind here, but not the only one on the island, and then: “There are many others in Akatun, a village on the other side of the island. Perhaps I will join them. Perhaps not. I will have to ask.” Two channels record that speech on different days, in different sessions, with the same sentences.
The one recording that reaches Akatun is consistent with it. The player is called an ape by a trader and a fleshman by another villager, is challenged at the gate by someone who tells him their generosity is being extended to him, and is watched afterwards. Nobody there treats a human arrival as ordinary.
The site’s race page already noted that a Thra in town discusses being the only one of his kind in Magdal’s Rest. This is where the rest of them are, and it is the game answering a question that page had to leave open.
What one recording finds inside, and why it is only one
Everything in this section rests on a single three-hour session uploaded on 20 August 2026. It is the only recording in this repository that gets through the gate, so read it as one player’s afternoon rather than as documentation.
The arrival is a challenge: someone stops him, tells him what they do not tolerate, and says their generosity is extended to him. He is told he is being watched.
A trader greets him with “an ape this far from Magdal’s Rest — I do hope you brought things to trade”, and then gives the best piece of world-building anyone has recorded outside the tower: “There was a time, yes, this was much more common. We supplied each other’s shortfalls and benefited from this trade. The call of the tower grew in volume until it deafened the ears of the men. We only care for our own now.” That is the game explaining, in one paragraph, why the island has two settlements that do not visit each other.
A second villager opens with “a new form approaches — why does another fleshman come to this village?” and mentions a scout of theirs who went off to explore an infestation, offering the player something in connection with it. The caption loses both the scout’s name and the name of whatever is infesting, so this page reports that the offer exists and stops there.
A third gives a quest that has nothing to do with the delivery and is the most concrete thing in the village: a spell that cannot be got in the ordinary way must be taken from the god who ruled the place long ago, by finding a dagger stolen by a madman who drowned in the ruins south of Akatun. The player goes to those ruins in the same session. He does not come out with the dagger before the recording ends.
In those ruins he also meets a knight whose armour has rusted onto him — “it took many years, but the elements have finally taken that” — who says he was hoping one of his kinsmen would stop by. This site already has a page on a rusted, immobile knight and the serpent oil that frees him, sourced to a single walkthrough that places him on a tower far to the west. Whether these are the same character is not established by anything cited here, and this page does not claim it. It is recorded because it is the only lead anyone has that might turn that page’s vague westward direction into a landmark.
The reply, and the second payment
The man you are sent to does answer. On the one recording that reaches him he acknowledges that the sender asked whether he would reconsider, observes that you are doing his bidding, and gives you a short phrase to take back — two words — adding: “I shall not explain it, but he will understand that as well.”
The phrase is not printed here. It is two unfamiliar syllables spoken once on one caption track, which is exactly the material this site refuses to spell, and getting it wrong would be worse than leaving it out because a reader would search for the wrong thing.
The player does not go back. He walks out of the village towards the ruins the other quest pointed him at and the session ends elsewhere. No recording read here collects the second five hundred, which means this page cannot tell you that the return payment exists — only that the quest-giver promises it. That is the single most useful thing a future recording could settle.
The names this page prints, and the ones it will not
Akatun is printed. It clears the threshold this site set out on the Tanith page: it appears in on-screen game text that players read aloud on three unrelated recordings — two reading their journals, one reading the map — and it is spoken in scripted dialogue on five. As that threshold requires, the page states plainly that this establishes the sound and not the spelling.
The caveat here is sharper than usual and is worth stating rather than burying. The three players reading it off their own screens produce three different renderings, and the pool as a whole contains seven. The form printed here is the majority form across the pool, and it is the one the dialogue tracks converge on. What weighs slightly in its favour is that it is not a word or a name any recogniser already had — unlike the case on the Tanith page, where convergence on a standard spelling was partly evidence about the recogniser. What weighs against it is that no two people reading the screen agreed. Both are true; the name is printed and flagged.
The recipient’s name is not printed. Three caption tracks render it the same way, but all three are the same recogniser hearing the same scripted line, and the one player who reads it off his journal produces something else entirely. That is one on-screen reading, not two, and it fails the threshold. This is the same decision already made about the alchemist named in the arrival speech, and it is made the same way here.
The currency is not printed either, and this one is a genuine loss. The quest-giver does not say gold — he names the money, with a proper noun, and this site writes “gold” everywhere else only because that is what players call it. Three channels render that noun three different ways and no player ever reads it off a screen. It stays an open question, and it is a reminder that “gold” on the rest of this site is a player’s word rather than the game’s.
Requirements / limits
- Every recording cited here was uploaded between 17 and 20 August 2026. The offer, the journal entry and the Thra’s description of Akatun are all pre-Update-6 and pre-Update-7, and both updates changed quest directions or markers elsewhere in the game.
- One recording reaches Akatun. Everything about the village itself — the gate challenge, the trader, the lore about the trade collapsing, the dagger quest, the scout — is a single unconfirmed report and is marked as such in place.
- There is no route on this page because there is no route in the sources. Northwest and far is what two recordings have the quest-giver say; nobody films the journey.
- The second five hundred is a promise made on camera and never collected on camera. Treat it as unverified.
- The dagger, the god who ruled the place and the ruins south of the village are one player’s conversation. He goes to the ruins and does not finish; nothing here establishes that the dagger is findable or that the spell is real.
- Two proper nouns from the quest speech and at least four from inside the village are deliberately absent. They are caption-only, and this site does not spell from captions.
Common mistakes
- Asking the trainer about weapons and walking away. The delivery only appears if you ask whether there is work going, and three of the four recordings that get it use almost the same words to ask.
- Searching west instead of northwest. One player spends a minute out loud on west, then south, then west again, and never leaves for it.
- Expecting a marker to walk you there. Two players find Akatun by reading labels on the map, not by following a quest arrow.
- Treating Akatun as a human town. Everyone who speaks to you there calls you something other than a person, and the one who greets you does it while telling you what they will not tolerate.
- Taking the five hundred as the reward. It is the advance; the reward is a second five hundred that nobody has been recorded collecting.
- Assuming the pre-update directions still hold. Nothing in Update 6 or Update 7 mentions this quest, but every source here predates both.
Still unverified
- Does the second five hundred actually pay out?Not verifiedThe quest-giver promises it on three recordings. No recording read here returns to him after the delivery.
- What is the recipient called?Not verifiedThree caption tracks agree on a form, but all three are the same recogniser on the same scripted line, and the one player who reads it off his journal produces something unrelated. One on-screen reading is not the two this site requires.
- What is the currency called?Not verifiedThe quest-giver names the money with a proper noun rather than saying gold. Three channels render it three ways and nobody reads it off a screen.
- What is the phrase you are told to carry back?Not verifiedTwo unfamiliar syllables, spoken once, on one caption track. Guessing the spelling would send readers searching for something that does not exist.
- Is there a route, and does the map mark it?Not verifiedTwo players find the name on the map. Nobody films the journey, and no source describes a road, a passage or a travel time.
- Can you enter Akatun without the quest?Not verifiedThe one player who arrives is carrying the message. Nothing establishes whether the gate challenge is a scripted greeting or a check.
- Is the rusted knight in the ruins south of Akatun the same one this site already has a page on?Not verifiedSame predicament, same wish for a kinsman, different described location — a tower far west against ruins south of the village. No source connects them and this page does not.
- What does the scout’s offer lead to?Single unconfirmed reportOne villager mentions a scout who went to explore an infestation and offers the player something in connection with it. The caption loses both names and the player does not pursue it.
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