Where is the magic trainer?
The game answers this question itself, in a greeting most players walk past. It names Theodorus. It does not name Bartolomaeus — and Bartolomaeus is the one the community actually goes looking for.
Quick answer
There are two relevant NPCs, and the game introduces only one of them. When you first reach Magdal's Rest a townsperson — she is called Tanith, and she has her own page here now — offers to point you at the locals worth meeting, and two recordings from different channels on different days transcribe that speech identically: the last of the four people she names is Theodorus, an apprentice who “is able to teach the magical arts”. One of the two players then reads his own journal aloud, which places Theodorus on the town's western wall. That is the basics trainer, found without a walkthrough. Bartolomaeus is a different NPC with a different service — paid custom spell creation — he is on nobody's introduction list, and he is reached through Theodorus's follow-up quest, Mentoring Magic. Where he actually is remains contested: MaddyT routes west of the tower, Wizard Worm routes through it, and neither route has been independently reproduced.
Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.
Steps
- Before following any route below, talk to the woman who greets you on arrival in Magdal's Rest and let her finish. She names four townspeople, and the fourth is the magic teacher. This costs about a minute and is the game's own answer to this page's question.
- For basic magic, then, go to Theodorus. One player's journal places him on the town's western wall; that player never reached him, so treat the wall as a starting point rather than a confirmed door. Wizard Worm's alternative is to pick him up through The Lost Tome quest.
- From the starting boat, turn left and follow the beach toward a small tower or obelisk; the madman holding the tome is hostile on approach.
- Take Theodorus's follow-up quest, Mentoring Magic, and keep the book he gives you in your inventory.
- Buy the anchor spell from Theodorus before going after Bartolomaeus. Wizard Worm's reason is that Bartolomaeus has recall, so an anchor set near his house saves the whole return trip.
- For custom spell creation, follow one of the two published routes to Bartolomaeus and pay him. The routes conflict, and the Bartolomaeus page sets both out rather than choosing.
What the game tells you in the first minute
The woman who greets new arrivals in Magdal's Rest offers to direct them to townsfolk who may ease their journey. Accept, and she names four: the merchant in the town square who will sell you anything he can get his hands on; the seer on the hill above him, a fortune teller with true sight who is not after your coins; an alchemist selling supplies in the southern swamp; and last, “a djinn here by the name of Theodorus. Still an apprentice, but he is able to teach the magical arts.” Then she stops: “The rest of them you’ll meet on your own. Many live mundane lives while others are either some flavor of insane. You be the judge.”
That is the whole answer to the first half of this page, and it arrives before the player has taken a single quest. It is treated as reliable here for one reason: two unrelated channels recorded it on different days and their machine captions reproduce it sentence for sentence, including the aside about who is insane. Scripted dialogue transcribed twice identically is a different class of evidence from one player's account of what he thinks he heard.
What it does not do is put you at the trainer's door. In one of the two recordings the player later opens his journal, which has written the introduction down as a list of placements, and reads that Theodorus sells magic on the western wall. He spends the next hour elsewhere, and closes the session with “I wish I found the guy that sells magic … say he’s on the western wall.” Knowing the name and the wall was not enough for him, which is why the walkthrough routes below are still on this page rather than deleted.
Requirements / limits
- Theodorus and Bartolomaeus serve different roles, but the same quest chain connects them: Theodorus gives the delivery, Bartolomaeus receives it.
- The Theodorus route comes only from Wizard Worm. Bartolomaeus has two creators and two incompatible routes.
- Neither route has been independently reproduced by a second source, and an Early Access update may move either NPC.
- The names Theodorus, Bartolomaeus and Mentoring Magic come from creator-written video titles and descriptions; machine captions render all three unreliably.
- The arrival greeting is now recorded in full by two channels — WolfheartFPS at 00:19:30 on 17 August 2026 and Tattoo of an Unholy Cross Knight at 00:08:37 on 18 August 2026 — and their captions agree sentence for sentence. A third player, 4Itchy4EVER, is offered the same speech at 02:00:44 and walks off mid-sentence, which is how this page came to treat it as an open question in the first place.
- Both recordings predate Update 6 and Update 7, so the greeting is a launch-week record like everything else here. What it establishes is that a magic teacher is named by the game unprompted, not that the wording is unchanged today.
- Only one of the four names on that list is used on this page. The seer and the merchant have their own pages — the seer’s was written on 24 August 2026 and carries her whole reading; the alchemist in the southern swamp is left unnamed here because the captions spell that name three different ways across two files and no creator has written it down.
- The greeter is named. On 24 August 2026 the same two recordings were read further and a player selects dialogue options containing her name; a second, unrelated session does the same hours later. She is Tanith, the name the game says in its opening line, and she gives a quest called Introductions. That is a separate page; the name is printed there under a stated threshold and establishes the sound rather than the spelling.
- Bartolomaeus is absent from the greeting in both recordings. Nothing in this repository shows the game introducing him at all, which is consistent with every creator who has looked for him having to be told where he is.
Common mistakes
- Skipping the arrival greeting. Two of the three recorded players sit through it and are handed the trainer's name; the one who walks off spends the rest of his session not knowing there is a magic teacher in town.
- Treating 'the magic trainer' as one NPC and following the wrong route for the service needed.
- Following the quest text south of the tower. Both creators who looked for Bartolomaeus say that clue is not enough, and a third player who tried it on 18 August 2026 never found him.
- Setting out for Bartolomaeus without the anchor spell or without the book in hand.
- Presenting either single-source route as independently verified.
Still unverified
- Does the Magdal's Rest greeter list the magic trainers?Two independent public sourcesAnswered on 24 August 2026. She names Theodorus as able to teach the magical arts, and she does not name Bartolomaeus. Two channels recorded the speech on different days and their captions match sentence for sentence.
- Is Bartolomaeus introduced by anyone in the game?Not verifiedHe is absent from the arrival greeting in both recordings of it, and no source in this repository shows any NPC naming him unprompted. Every creator who reaches him was already looking for him.
- Where exactly on the western wall is Theodorus?Single unconfirmed reportOne player reads the placement off his own journal and then fails to find the door, saying so on camera at 01:49:39. The journal line is in-game text; the search that followed it is the reason this page does not present the wall as a route.
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