Laughless Saint Answers
The Lantern · Early Access Update 7Sources checked 24 Aug 2026Unofficial player-run reference

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Home / Answers / MAGIC · LOST TOMEEarly Access Update 7Checked 24 August 2026Two independent public sources

Where is Theodorus, and how do I start magic?

The game names this trainer twice before you go looking for him. Four launch-week recordings supply the quest premise, the beach direction and what handing the tome back is worth.

Quick answer

Theodorus is in Magdal's Rest, and the town's arrival speech names him outright as the djinn who “is able to teach the magical arts”. His house is easy to walk past: go behind the shop, straight into the tavern, turn right, head for the well, and his home is there. His gate is The Lost Tome: a madman on the beach has his book. One player's journal puts the madman “northeast on the beach”; Wizard Worm's walkthrough gets there by turning left from the starting boat and following the shore to a small tower or obelisk. He turns hostile. Bring the tome back and Theodorus gives you a fresh one free of charge, tells you to practise outside, and opens his shop.

Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.

Steps

  1. Find Theodorus in Magdal's Rest. One player's journal, written from the town's arrival speech, places him on the town's western wall.
  2. Walk it by landmarks if the wall description is not enough. One creator, who says he only found the man at level eight, films the approach: behind the shop, straight into the tavern, turn right, go towards the well, and the house on the far side of it is Theodorus’.
  3. Take The Lost Tome quest from him.
  4. Head for the beach near the starting boat. The in-game objective one player reads aloud says the madman and the tome are northeast on the beach; Wizard Worm's route turns left from the boat and follows the shore to a small tower or obelisk.
  5. Expect the madman holding the tome to turn hostile. Approach prepared.
  6. Bring the tome back to Theodorus. He notes it has already been used, hands over a fresh tome free of charge, asks you to practise outside, and his shop becomes available.

What the game tells you before you take the quest

Two channels recording on different days transcribe the same arrival speech in Magdal's Rest, sentence for sentence. Its last entry is the one this page is about: “Last, there’s a djinn here by the name of Theodorus. Still an apprentice, but he is able to teach the magical arts.” The game names its own basic-magic teacher in the first minute of play, before any quest exists.

The quest premise is corroborated from a second direction, and also by two recordings. Asked what has been happening lately, the tavern owner runs through the town gossip and lands on this: “Theodorus is probably the most interesting guy here, being a djinn and all that. Sold some madman a magic tome. I’m sure that’ll end well.” Until these transcripts were read, the madman and the tome existed on this site only because one walkthrough showed them. They are now also in-game text, spoken by an NPC with no part in the quest.

There is now one route inside the town that a reader can walk. A creator opens his video by saying he found Theodorus only at level eight, and then films the walk as a correction to his own mistake: behind the shop, straight into the tavern, right, towards the well, and the house is there. He adds that he does not know how he managed to miss it. That is a landmark chain rather than a compass bearing, which is what this page had been missing — and it is one recording, so it is printed as one creator’s walk, not as the route.

One of the players who sat through the arrival speech opens his journal roughly twenty-five minutes later and reads it back as placements: the seer above the merchant, the alchemist in the southern swamp, and Theodorus selling magic on the town's western wall. That is the only placement for this NPC in this repository that comes from in-game text rather than from a creator following a route. It is single-source, and the player who read it spent the rest of his session failing to find the man, so it belongs here as a starting point and not as a route.

What handing the tome back actually gives you

One player records the full turn-in. He reports that the madman appears to have used the book; Theodorus answers “Already been used. Worthless bit of paper. Then at least we don’t have to worry about him coming back,” which is the only statement in this repository about what happened to the madman afterwards.

What follows is a lecture on magic — the same player summarises it as envisioning the world as thousands of little threads, and says it goes on for some time — and then the reward: a fresh tome, free of charge, with the instruction to practise outside. His shop opens in the same conversation. So the quest is not a fetch errand with a thank-you at the end; it is how the game hands a new character their first spell book and their first spell vendor.

The name printed on that starter tome is on screen in the recording, and the captions render it in a way no creator-written source confirms, so this page does not print it.

Requirements / limits

  • The walking route to the madman is still one creator's. Wizard Worm's left-from-the-boat description has not been reproduced by anyone; what a second player supplies is a compass direction read from in-game text, not the same route.
  • Northeast and left-from-the-boat are not necessarily in conflict, because nobody has recorded which way the boat faces. They are printed side by side rather than merged into one instruction.
  • Every recording behind the greeting, the rumour, the journal line and the turn-in was made between 17 and 19 August 2026, before Update 6 and Update 7. Update 6 says quest directions and journal entries were clarified, so the wording quoted here may not be the wording on screen now.
  • The names Theodorus, Pichess and Chi'Alani come from creator-written video titles and descriptions elsewhere in this repository, not from machine captions. The alchemist's name still has no such source and is not printed.
  • The tavern owner does introduce himself — an unrelated recording catches “Welcome, newcomer. My name’s Henrik, and this here is my tavern.” That establishes that he is named, and that a player hears it on walking in. It does not establish the spelling, because machine captions cannot; this page keeps calling him the tavern owner and records the caption spelling in the evidence card rather than adopting it.
  • Update 7 changed the room this quest starts in. NerveLabs list Magdal's Rest as now much better lit, and separately list many new POIs with quests marking areas on the map in a TES3-style way, plus improved directions for many quests. A trainer described here as findable on the western wall may now simply be marked. Nothing in the changelog names him, and no recording since 21 August 2026 has been read for this page.
  • Update 7 also refined and rebalanced spellcrafting, and added a healing spell to another vendor's stock. Neither line touches the starter tome or this quest, but both mean the magic system a new character meets after finishing it is not the one the recordings above were made in.

Common mistakes

  • Following the Bartolomaeus route when the goal is Theodorus and The Lost Tome. They are different NPCs in different places, and only Bartolomaeus charges for custom spells.
  • Skipping the arrival speech. It names this trainer, and every published route to him is a workaround for one skipped conversation.
  • Walking up to the madman as if he is a quest giver. Two sources record him as hostile.
  • Treating the beach cue as settled. One creator says left from the boat, one journal says northeast, and nobody has filmed a landmark walk along the shore — the landmark walk that does exist covers the town leg to Theodorus, not the beach leg to the madman.

Still unverified

  • Is the madman northeast of the boat, or left along the shore from it?Single unconfirmed reportEach direction has exactly one source and they were not recorded from the same starting point. No recording establishes which way the starting boat faces, so the two cannot be reconciled from transcripts.
  • What is the tavern owner's magic-gated task?Single unconfirmed reportOne recording has him say there is something he needs doing, but not without knowing a bit of magic. Nobody has recorded returning to him with magic, so what the task is remains unknown.
  • How is the tavern owner’s name spelled?Single unconfirmed reportOne recording has him introduce himself; the captions render it Henrik. No creator-written source spells it, and this site does not treat a machine caption as a spelling.
  • Does the free starter tome vary?Not verifiedOne recording of one reward is not enough to say whether it is fixed, and the captions cannot establish the item's name.

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