Laughless Saint Answers
The Lantern · Early Access Update 7Sources checked 24 Aug 2026Unofficial player-run reference
Home / Answers / QUESTS · MAGDAL’S RESTEarly Access Update 7Checked 24 August 2026Two independent public sources

A man outside town gives you a cursed die. What do you do with it?

He was a gambler. He bought an enchanted die from a magic-folk trader who promised his luck would change forever, and it did. He has thrown it in the ocean and taken a hammer to it. It comes back. He will hand it to you if you ask — and this page can follow it exactly two conversations further before the trail stops.

Quick answer

Talk to the man living apart from Magdal’s Rest who opens with “Stay back, friend. You don’t want to catch what I have.” He is not diseased: he tells you he has bad luck that spreads to anyone near him, that he used to be a gambler, and that he bought an enchanted die from one of the “magic folk” who told him his luck would be changed forever. He has tried to destroy it — thrown into the ocean, it washed back up on his shore; struck with a hammer, it survived, because “the damn thing’s made out of tyrasite.” Ask and he gives it to you: “Go ahead, take it. Get it as far away from me as you possibly can. It’ll come back to me like it always does.” Two separate players then show the die to another NPC, who says on both recordings: “I’ve never seen material quite like this. It’s heavy, I’ll tell you that much. And whoever put these dice markings on it wasn’t who made the cube. Maybe Bartholomeus knows more.” Neither player reaches Bartolomaeus. Nothing in this repository shows the die being disposed of, and no recording reads a journal entry for it, so this page publishes the two conversations and stops.

Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.

Steps

  1. Find the man living away from the village. Both recordings here reach him on foot while looking for someone else; neither shows a map marker and neither route is published here, because both predate Update 6 and Update 7.
  2. Let him finish. His opening line reads like a disease warning and it is not one — the explanation is three exchanges in.
  3. Ask him about his luck if you want the backstory. The gambler answer, the magic-folk trader and the enchanted die all sit behind a follow-up question, not the greeting.
  4. Ask how you can help. He says there is nothing, lists what he has already tried, and then offers you the die anyway.
  5. Take it. On both recordings he hands it over with “get it as far away from me as you possibly can.”
  6. Show it to another NPC. Two players do, on two channels, and get the same appraisal: unknown material, and the dice markings were added by someone other than whoever made the cube.
  7. The trail then points at Bartolomaeus, and this is where both recordings stop — neither player finds him. What he says about the die is not recorded anywhere this site can cite.

What he tells you, word for word

Two channels, uploaded a day apart and unconnected to each other, transcribe this conversation in the same words in the same order. The quotes below are the lines both recordings carry.

The greeting: “Stay back, friend. You don’t want to catch what I have.” One player asks whether he is diseased. “I’m afraid it’s much worse than that. I’ve got bad luck. Not just bad, really bad. Truly truly awful. And when I’m around people, my bad luck starts to spread to them, too.”

The history: “I used to be a gambler. A damn good one, made my living that way. But it’s never enough, is it? I met a … you know, one of those magic folk. They sold me this enchanted die and said my luck will be changed forever.” Then the line the whole quest turns on: “I guess they never said changed how.”

What he has already tried: “I’m not sure there is anything you can do. Many have tried, but I can’t seem to get rid of it. Tried chucking it in the ocean and it washed up on my shore. Tried smashing it with a hammer. The damn thing’s made out of tyrasite.”

The handover: “Go ahead, take it. Get it as far away from me as you possibly can. It’ll come back to me like it always does.”

And when one player wishes him good luck on the way out, the reply on both recordings is the same three words: “That’s not funny.”

  • The elided word is what the trader is. One caption track renders it “gen” and the other “shin”, so the page prints neither and leaves the gap visible where the word belongs. The same category of being is called a jin elsewhere in this repository, and no source in it agrees with another on how to write the word.
  • “Tyrasite” is one caption’s rendering; the other says “tyrrosite.” The material is real in the sense that the game names it out loud, but its spelling is not established and this page does not establish it.
  • One recording drops several seconds of this conversation, and the player says so on camera — “some dialogue is cut off.” Every line quoted above survives on the other track as well, which is why they are quoted at all.

What only one recording has

Two stretches of this conversation appear on one channel each. They are the most interesting parts, and they are attributed rather than folded into the quotes above.

One player sits through the full catalogue of what the die does to him: “Machinery jumps up. Glasses fall off shelves. Fires don’t light. And others can’t be put out. Ropes snap. Crows follow me constantly. Livestock die. None of my plants sprout. It starts to rain when I take a walk.” He adds that the villagers made him move out here “just so the bad things stopped happening to them — but they still happened to me.”

The same recording carries the ending, which is why he is on this island at all: “The other gods couldn’t help me. I thought maybe the saint could. They say his lantern grants any wish or cures your sickness or turns you into a god. I’m not sure what the truth is, but any of those sound good to me.”

The other recording has the part he lost: “Since that day I’ve lost everything — family, friends, and wealth. When I heard the call of the tower, I knew this was my only shot. I’m just glad my boat didn’t capsize on the way here.”

  • Neither half is published as the quest. They are one player each, quoted and attributed.
  • He is also a trainer. One player reads the dialogue option aloud — the option to have his lockpicking trained — which makes him useful to a reader who never touches the die.

The die itself, appraised by someone else

This is the strongest piece of evidence on the page, and it comes from two players who never met, showing the same object to an NPC on different days.

The appraisal, identical on both tracks: “I’ve never seen material quite like this. It’s heavy, I’ll tell you that much. And whoever put these dice markings on it wasn’t who made the cube. Maybe Bartholomeus knows more.” One of the two adds a clause the other does not: “He’s been around a lot longer than I have.” The name is spelled above as the captions render it; the site’s own page for him uses the spelling Bartolomaeus, which comes from creator-written video titles rather than from machine captions.

Read plainly, that is the game telling you two things. The die is not what it looks like — it is a cube of unknown material that someone later marked as a die — and the person who might know what it actually is has a name.

Both players ask where that person is. Neither gets a usable answer, and neither finds him. One asks his own livestream and reports back that people have asked publicly and had no responses.

  • This site already has a page on where Bartolomaeus is, built from two creators who reach him by two different routes and agree only that the quest’s own southward hint is useless.
  • That page previously carried this appraisal as a single-source aside. It is now two independent recordings, which is the strongest grade this site gives player video.
  • Whether the appraiser is one specific NPC or whether any suitable NPC gives this line is not established. One player shows the die to a wizard he has been buying tomes from; the other shows it to a townsman he had walked up to while hunting for somebody else.

The one thing the developers say about a die

The Update 7 changelog contains a single line touching any of this: under fixes, “The dice entity no longer inherits rotation from the dice when placed.”

That is worth exactly what it says and no more. It confirms that the shipped build has a dice entity, that it can be placed in the world, and that placing it was buggy enough to need fixing before 21 August 2026. It does not name this quest, this NPC, or this cube, and this page does not claim that it does.

It is recorded here because it is the only first-party artefact that exists for the object at all, and because a reader trying to put the die down somewhere in a pre-Update-7 build now knows why it behaved oddly.

He is not the hermit

One of the two players walks up to this NPC while hunting for a quest target and asks, on camera, “Is this the hermit? Are you the hermit?” The game does not answer him, and ninety minutes later in the same session he is still saying he cannot find the hermit.

This site has a separate page for a hermit — Detta, on the southern beach, in the Moon In The Man quest. Nothing in any source here connects the two, and this page does not call this NPC a hermit. The question is recorded because a reader who has watched that recording will otherwise arrive here believing it was answered.

Requirements / limits

  • No recording in this repository disposes of the die, takes it anywhere, or shows any consequence of carrying it. Everything after the appraisal is unknown.
  • No recording reads a journal entry for this. It may or may not be a tracked quest; nobody opens the log on camera while holding the die.
  • No name is published for this NPC. Neither caption track gives him one, and inventing one would be worse than leaving him unnamed.
  • No route to him is published. Both recordings predate Update 6, which says quest directions and journal entries were clarified, and Update 7, which says many new points of interest were added and that quests now mark areas on the map.
  • The claim that the die returns to him is his claim, not an observation. Nobody plays long enough to test it.
  • If you are here for the trainer rather than the die: Update 7 lists “Pickpocket/lockpicking XP increased” under its changes, so training numbers seen in launch-week recordings are the old ones.
  • Both recordings of the conversation predate every update after launch week. If your build gives this quest a marker, the marker is better evidence than this page.

Common mistakes

  • Walking away at the greeting. “You don’t want to catch what I have” reads as a plague warning and is not one; the entire quest sits behind two more exchanges.
  • Assuming he is the hermit because he lives alone outside town. One player made that guess on camera and was still looking for the hermit an hour and a half later.
  • Searching south of the tower for Bartolomaeus because the delivery quest says so. Two creators say that fails, and the player carrying this die demonstrates it for hours.
  • Trying to destroy the die. He has already thrown it in the ocean and hit it with a hammer, and he tells you both stories before he hands it over.
  • Treating the caption spellings as the game’s. Two tracks give two different materials and two different words for the trader who sold it.

Still unverified

  • What does Bartolomaeus say about the cube?Not verifiedBoth recordings that carry the appraisal end without reaching him. The site’s Bartolomaeus page has two routes to his door from other creators, neither of whom is carrying the die.
  • Is this a tracked quest with a journal entry?Not verifiedNo source cited here opens the quest log while holding the die, and neither player names it.
  • Can the die be disposed of, and does anything happen if you keep it?Not verifiedNobody in this repository does either. The NPC states it always returns to him; that is his line, not a tested behaviour.
  • Is the appraisal line specific to one NPC?Not verifiedThe two players show the cube to what appear to be different townspeople and receive the same words. Neither recording establishes which, if either, is the intended one.
  • What is the material actually called?Not verifiedOne caption says tyrasite and the other tyrrosite. Machine captions cannot establish a spelling, and no written in-game text for the word appears in any source here.
  • Does the Update 7 dice-entity fix refer to this object?Not verifiedThe changelog line confirms a placeable dice entity exists in the current build and names nothing else. The connection is plausible and is not asserted.

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