Laughless Saint Answers
The Lantern · Early Access Update 7Sources checked 24 Aug 2026Unofficial player-run reference
Home / Answers / QUESTS · MAGDAL’S RESTEarly Access Update 7Checked 24 August 2026Two independent public sources

The butcher wants starfish eggs. Where do I find them?

This is the rare quest on this site that somebody actually finishes on camera. The job is single-source, the item is on five channels, and the number ten comes from one line the player says to himself.

Quick answer

Kill the flying starfish on the island’s shorelines and loot the Starfish egg sack they leave. The butcher in Magdal’s Rest gives the job — he opens with “you look like you’ve hardly got any meat on your bones”, offers work if you ask, and then asks you to clear out the vermin and bring back their eggs. One player picks up his first sack and says “one out of 10”, which is the only quantity this site has. The same player, two episodes later on the same channel, walks back to a food vendor who says he could smell the egg sacks coming, pays out, and opens a follow-up job somewhere across the map. Five unrelated channels loot the same item without ever mentioning the quest, so the item and the enemies are far better established than the job is.

Early Access note: this page is verified for Early Access Update 7; mechanics, locations and commands may change in later updates.

Steps

  1. Find the butcher among the vendors in Magdal’s Rest. On the one recording that has him, his first line arrives twelve seconds after the player has finished thanking the baker for a loaf; nothing in the transcript describes a walk between them.
  2. Let him open. He starts the conversation himself, with a remark about how little meat is on your bones.
  3. Keep talking past the sales pitch. The job only comes up after the butcher has made his joke about the boning knife and apologised for it: “If you’re interested, I might have some jobs available.”
  4. Accept. He then explains what he wants: clear out the starfish and bring back their eggs.
  5. Go to the shorelines. Two channels on two days run into them at a beach; a third meets them beside water.
  6. Kill them and take the drop. The inventory name three channels read aloud is Starfish egg sack.
  7. Watch your counter. One player reads “one out of 10” off his screen the moment he picks up the first one. That is the only figure any recording here gives.
  8. Bring them back to him. The same player, on the next episode of the same series, is met with a line about smelling the egg sacks on the wind, and says “we did it”.
  9. Read the journal afterwards. A new entry sends him on to somebody in a place on the far side of the map, and he goes looking for it immediately.

What the butcher actually asks for

One recording has this conversation, so every word below is single-source and is quoted rather than summarised, because the details are the reason to read it.

He opens before the player has said anything: “You look like you’ve hardly got any meat on your bones. I’ve got just what you need.” Asked where the meat comes from, he says “from animals, of course. Meat doesn’t come from anywhere else, no matter what you’ve heard”, then names the wolves and the cows.

The player asks him what a butcher would know about meat, and gets the line the scene is built around: “I’m mighty handy with this here boning knife. Maybe I should take your bones right out of your body.” Then, after a pause: “My apologies. I’m only pulling your leg. A butcher’s got to have fun, right? Truth be told, most of my meat comes from the dead or the unintelligent men. No different from cattle or birds. They just happen to have spears and want you dead.”

The job follows straight out of that: “If you’re interested, I might have some jobs available.” And on acceptance: “Excellent. I knew you would. This island has those damn starfish you might have heard about from up north on the mainland. Ever since that black star fell from the sky, strange things have come out of those lands. Normally, the gods do their best to keep their numbers in check. But out here, it’s the vile north, so they say. Your job is simple. Clear out some of these vermin and bring me back their eggs.”

And then the line that tells you the game knows what it is doing: “You’ll know the female ones by there. Actually, I’m not too sure. If you find out, let me know.” Nothing in any recording suggests you have to tell one starfish from another, and the joke appears to be that the quest-giver does not know either.

  • Asked what brought him to the island, he gives the answer half this town gives: he came to see what all the fuss about the saint was, and to sell a few things while he was here, having felt stuck in a rut back home. The place he names is caption-only and is not printed.
  • “Most of my meat comes from the dead” is transcribed “the death”, and the sentence after it, about the subject being sore on the mainland, is too garbled to quote. Both are recorded here and neither is repaired.
  • He is never named on camera and no journal entry naming him is read aloud, so this page calls him the butcher, which is what the player calls him in the same breath the game does.

The item, on five channels

The quest rests on one recording. The thing it asks for does not, and that gap is the most useful fact on this page: whatever happens to the butcher in a later build, the item and the enemies are real and common.

Three separate channels read the inventory name aloud in the same words — Starfish egg sack. One of them is hearing of it for the first time, halfway through a ten-hour session, and says so: “Starfish egg sack. I didn’t know that that was a thing.” He finds another one three hours later. A fourth channel reads it as “an egg sack, cluster of starfish” while working down a list of things to sell, which may be the full inventory line or may be him running two entries together. A fifth announces “I’m going to take your egg sacks” in the middle of a fight and “got the egg sack” after one.

Five channels is more corroboration than most items on this site have, and none of those five players is doing the butcher’s quest. They are looting a beach.

  • One player browsing a shop lists “a starfish sack” between two candles and some smoked jerky. If that is a vendor’s stock rather than his own bag, the sacks can be bought rather than farmed. The transcript will not say which side of the trade window he was reading, so this page raises the possibility and does not rely on it.
  • The same channel later has an egg sack in a list of things he is selling to a merchant, so the item is not quest-locked to the point of being unsellable. Whether selling one breaks the butcher’s count is not established anywhere.
  • One player mid-fight with several of them says “I wish those guys had loot”. Six minutes later an egg sack is in his sell list. A caption file cannot tell you whether he meant these enemies or the ones he had just walked past, and the line is printed here rather than dropped because it is the only thing in the pool that cuts against a reliable drop.

Where they are, and what they do

Two channels put them on beaches in as many words. One player announces a beach episode, comes over a rise, and says “look at those — those must be the starfish that they’re talking about. Oh, they’re shooting at me.” Another, wandering a shoreline he likes because it is sunny and easy to see on, spots a skeleton and then “those starfish evil things”. A third meets them beside deep water while working out that being submerged heals him.

They fly, or at least hover. Two channels call them flying starfish without prompting and one of them upgrades it to floating later on. They shoot: three channels describe being hit at range, one hears something firing before he can see it, and one describes a starfish spitting at the ground when its shot goes wide.

They also come in numbers. The longest single account is a player who finds one, then another, then “a bunch of starfish — holy starfish, Batman”, and ends up at low health running for water. His conclusion is worth having: with that many, run away.

  • Two channels describe an eyeball — one calls a single enemy “a giant eyeball”, the other complains that “those eyeballs hurt”. Whether that is the same creature or a second thing on the same beach is not established.
  • One player fires arrows into one and reports that they appear to pass straight through, then kills it anyway and says it was easier than it looked. That is one player’s impression in one fight and it is marked as such.
  • Another notes in passing that the lock-on key works on them, which is a control tip rather than a fact about the enemy.
  • One recording calls the thing it just killed a weird tentacle monster and loots an egg sack from it. Whether that is the same enemy under a different description, or a second thing that drops the same item, is open.

The turn-in, and the job that follows it

Very little on this site gets finished on camera. This does. The player who takes the quest in part two of his series walks up to a food vendor in part three, and the vendor greets him with: “Oh my. Oh my. Oh my. I could smell those egg sacks travelling my way long before you came over the horizon. I shall dine mightily upon the finest caviar tonight, my friend. And you will be well equipped for a debaucherous night at the tavern.”

The player’s own verdict, a few seconds later, is “we did it”. He then opens the shop and remarks that you can buy food from this one, which is the only reason this page is willing to say the recipient is the butcher: it is the same playthrough, the man deals in food, and he is expecting egg sacks. Nobody says his name and the transcript never shows the two conversations in the same frame.

Then a journal entry appears, and it points onward: the player reads out that he has been asked to go and see somebody in a place across the map. He checks where it is, discovers it is “on the whole other side”, and sets off. Neither the person nor the place is printed here, because the captions render the place three different ways within forty seconds.

  • The count is not confirmed at the turn-in. The player picked up his first sack in part two saying “one out of 10”, and only one further pickup is audible before he hands them in. Whatever he collected in between happened without him narrating it.
  • “One out of 10” is one player reading his own screen. It is the natural reading of a quest counter and it is still one line in one caption file, so the page prints it as the number he said rather than as the quest’s requirement.

The black star he blames

The butcher does not describe the starfish as animals. He says that ever since the black star fell from the sky, strange things have come out of those lands, and that the gods normally keep their numbers down.

That is the second time this site has heard about a black star from an unrelated speaker. The lore desk in the same town gives a longer version — another god crashed into the northern realm centuries ago, twisted abominations escaped the crater and laid waste to the kingdoms, and only the mountains stopped the spread. Two vendors, one town, no connection between the conversations, and the same event behind both.

There is a third thread and it is thinner. A player standing among the starfish on the beach says “called black stars”, in a two-word caption with no sentence around it. He may be reading the enemy’s name off his screen and he may be recalling what somebody told him. This page records the line and refuses to turn it into the creature’s name.

Requirements / limits

  • The quest is one recording. Hommiepen 00:14:47–00:17:22 for the conversation and the same channel’s next episode at 00:33:00 for the turn-in. Nobody else in this repository is offered the job.
  • The item is five channels: RogueHeavy 01:30:30 and 04:45:03, Heistty 02:11:04, Hommiepen 00:53:51 and 00:19:29, okmall 02:46:32, ExtraCrust 01:23:12.
  • “One out of 10” is one line on one channel. No second recording carries a counter, a journal entry or a completion screen for this quest.
  • The butcher’s position in the town is not established. One transcript places his opening line twelve seconds after a conversation with the baker, which is the same overlap that has already made one quest look like the baker’s on this site. It shows that vendors stand close together and nothing more.
  • No recording maps the beach. The two that name one are describing where they happen to be, not giving directions, and the island has more than one shoreline.
  • All nine Steam news items for this game were checked. None of them mentions starfish, eggs, a butcher or vermin. That is a negative result across the whole changelog, not a promise that nothing about them has changed.
  • Upload dates: okmall 17 August 2026, RogueHeavy 18 August, Hommiepen part 2 and ExtraCrust 19 August, Hommiepen part 3 20 August, Heistty 21 August. Update 6 shipped on 20 August and Update 7 on 21 August, so four of the six predate both patches and the other two went up on the day a patch shipped, which does not establish which side of it they were recorded on.
  • Every quotation here is from machine captions. They are what was said out loud, not a reading of on-screen text, and the same files mis-transcribe proper nouns throughout.

Common mistakes

  • Confusing the butcher with the perk. One recording picks a perk called Butcher off a level-up list, alongside one that makes you explode when you die. It has nothing to do with this man or his eggs.
  • Looking for the eggs inland. Every sighting in the pool that comes with a location is on or beside water.
  • Trying to tell the female starfish apart. He asks you to, then admits in the next breath that he does not know how, and no recording suggests the game checks.
  • Selling your egg sacks. They turn up in at least one player’s sell list, and nothing establishes that a sold sack still counts.
  • Fighting a group. The one player who tries says there were too many and that the answer is to run.
  • Expecting this to be the tower egg. The woman in the Grand Hall wants a chicken’s egg hidden at the top of the tower. That is a different quest, a different item and a different part of the map.

Still unverified

  • How many egg sacks does the quest want?Single unconfirmed reportOne player reads “one out of 10” off his screen as he picks up the first. Ten is the natural reading and it rests on that one line.
  • Is the vendor who takes the eggs the butcher?Single unconfirmed reportSame playthrough, a food vendor, expecting egg sacks, two episodes after the butcher asked for them. Nobody names him and the two conversations are never in frame together.
  • Where does the butcher stand in Magdal’s Rest?Not verifiedOne transcript puts his opening line seconds after the baker’s. That establishes proximity in a caption file, not a position in the town.
  • What is the follow-up quest?Not verifiedA journal entry sends the player to somebody in a place on the far side of the map. Both names are caption-only and rendered three different ways within forty seconds.
  • Are the starfish the black stars?Not verifiedThe butcher blames a black star for them and one player standing among them says “called black stars”. Neither establishes the creature’s name.
  • Can the egg sacks be bought instead of farmed?Not verifiedOne player lists a starfish sack among candles and jerky while browsing a shop. Whether he was reading the vendor’s stock or his own bag is not recoverable from the caption.
  • Does the quest repeat?Not verifiedThe vendor’s line about the finest selection this side of the ocean is a shop greeting. Nothing shows a second hand-in.

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